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Generating gameworlds with computers: the case for procedural creativity

机译:用计算机生成游戏世界:程序创造力的案例

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Purpose - Despite the popularity of the Computational Thinking (CT) paradigm and the call for broad social diffusion of CS fundamentals, the authors argue that the concept is inherently limited and limiting and does not sufficiently convey an understanding of how to enable people to create with computational technologies. The authors suggest an alternate paradigm, procedural creativity, that calls for the development of conceptual creative spaces governed by procedurally generative principles. The authors also call for game development to be the focus of procedural creativity pedagogy. Design/methodology/approach - The authors first discuss the limitations of the CT paradigm, focusing, in particular, on the issue of abstraction and representation as opposed to execution and action. The authors then define procedural creativity in more detail. Following that, they discuss the use of game development as pedagogy, with a focus on Margaret Boden's notion of conceptual creative spaces. Findings - CT is limited because it focuses overly on solutions to computational "problems", because it is tied too closely with economic concerns and because it focuses on abstraction at the cost of action. Procedural creativity, on the other hand, focuses on the individual's capacity for personal expression with the computer and on the generative capacity of code in action. Game development is in ideal platform for procedural creativity because it emphasizes the development of creative domains and conceptual spaces. Originality/value - This paper offers a challenge to the CT status quo and presents a novel way forward for understanding computation as a creative practice.
机译:目的-尽管计算思维(CT)范式很受欢迎,并且要求CS基础知识在社会上广泛传播,但作者认为,该概念固有地局限性和局限性,并不能充分传达对如何使人们创造创造力的理解。计算技术。作者提出了一种替代范式,即程序创造力,它要求发展由程序生成原则支配的概念创造空间。作者还呼吁游戏开发成为程序创造力教学法的重点。设计/方法/方法-作者首先讨论了CT范式的局限性,尤其着重于抽象和表示而不是执行和动作的问题。然后作者更详细地定义程序创造力。随后,他们讨论了将游戏开发作为教学法的使用,重点是玛格丽特·博登(Margaret Boden)的概念创意空间的概念。研究结果-CT的局限性在于,它过于关注计算“问题”的解决方案,因为它与经济问题过于紧密地联系在一起,并且因为它专注于以行动为代价的抽象。另一方面,程序创造力侧重于个人在计算机上进行个人表达的能力以及在行动中代码的生成能力。游戏开发是过程创造力的理想平台,因为它强调创造力领域和概念空间的发展。原创性/价值-本文对CT的现状提出了挑战,并提出了一种将计算理解为一种创造性实践的新颖方法。

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