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Generating gameworlds with computers: the case for procedural creativity

机译:使用计算机生成游戏世界:程序创造力的情况

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Purpose - Despite the popularity of the Computational Thinking (CT) paradigm and the call for broad social diffusion of CS fundamentals, the authors argue that the concept is inherently limited and limiting and does not sufficiently convey an understanding of how to enable people to create with computational technologies. The authors suggest an alternate paradigm, procedural creativity, that calls for the development of conceptual creative spaces governed by procedurally generative principles. The authors also call for game development to be the focus of procedural creativity pedagogy. Design/methodology/approach - The authors first discuss the limitations of the CT paradigm, focusing, in particular, on the issue of abstraction and representation as opposed to execution and action. The authors then define procedural creativity in more detail. Following that, they discuss the use of game development as pedagogy, with a focus on Margaret Boden's notion of conceptual creative spaces. Findings - CT is limited because it focuses overly on solutions to computational "problems", because it is tied too closely with economic concerns and because it focuses on abstraction at the cost of action. Procedural creativity, on the other hand, focuses on the individual's capacity for personal expression with the computer and on the generative capacity of code in action. Game development is in ideal platform for procedural creativity because it emphasizes the development of creative domains and conceptual spaces. Originality/value - This paper offers a challenge to the CT status quo and presents a novel way forward for understanding computation as a creative practice.
机译:目的 - 尽管计算思维(CT)范式的受欢迎程度和对CS基本面的广泛社交扩散的呼吁,但是该概念本质上是有限和限制性的,并且没有充分传达对如何使人们能够创造的理解计算技术。作者提出了替代范式,程序创造力,要求通过程序性生成原则的概念创意空间的发展。作者还要求游戏开发成为程序创造性教育的重点。设计/方法/方法 - 作者首先讨论了CT范例的局限性,特别是对抽象和表示问题的局限性,而不是执行和行动。然后,作者更详细地定义程序创造力。在此之后,他们讨论使用游戏开发作为教育学,专注于玛格丽特·博登对概念创意空间的概念。调查结果 - CT是有限的,因为它侧重于计算“问题”的解决方案,因为它与经济问题太密切相关,因为它专注于采取行动成本的抽象。另一方面,程序创造力侧重于个人与计算机个人表达的能力以及在行动中的代码的生成能力。游戏开发是程序创造力的理想平台,因为它强调了创造性领域和概念空间的发展。原创性/值 - 本文对CT现状提供了挑战,并提出了一种新颖的方式,以便了解计算作为创造性的做法。

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