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Interactive 3D reconstruction from multiple images: A primitive-based approach

机译:从多个图像进行交互式3D重建:基于原始方法

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摘要

This paper proposes a fast and stable image-based modeling method which generates 3D models with high-quality face textures in a semi-automatic way. The modeler guides untrained users to quickly obtain 3D model data via several steps of simple user interface operations using predefined 3D primitives. The proposed method contains an iterative non-linear error minimization technique in the model estimation step with an error function based on finite line segments instead of infinite lines. The error corresponds to the difference between the observed structure and the predicted structure from current model parameters. Experimental results on real images validate the robustness and the accuracy of the algorithm.
机译:本文提出了一种基于图像的快速稳定的建模方法,该方法以半自动方式生成具有高质量面部纹理的3D模型。建模者通过使用预定义的3D基元的简单用户界面操作的多个步骤,指导未经训练的用户快速获取3D模型数据。所提出的方法在模型估计步骤中包含迭代非线性误差最小化技术,该技术具有基于有限线段而不是无限线的误差函数。该误差对应于根据当前模型参数观察到的结构与预测的结构之间的差异。在真实图像上的实验结果验证了算法的鲁棒性和准确性。

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