...
首页> 外文期刊>Personal and Ubiquitous Computing >Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras
【24h】

Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras

机译:面向大众的有形显示器:使用消费者深度摄像头与手持显示器进行空间交互

获取原文
获取原文并翻译 | 示例
           

摘要

Spatially aware handheld displays are a promising approach to interact with complex information spaces in a more natural way by extending the interaction space from the 2D surface to the 3D physical space around them. This is achieved by utilizing their spatial position and orientation for interaction purposes. Technical solutions for spatially tracked displays already exist in research laboratories, e.g., embedded in a tabletop environment. Along with a large stationary screen, such multi-display systems provide a rich design space with a variety of benefits to users, e.g., the explicit support of co-located parallel work and collaboration. As we see a great future in the underlying interaction principles, the question is how the technology can be made accessible to the public. With our work, we want to address this issue. In the long term, we envision a low-cost tangible display ecosystem that is suitable for everyday usage and supports both active displays (e.g., the iPad) and passive projection media (e.g., paper screens and everyday objects such as a mug). The two major contributions of this article are a presentation of an exciting design space and a requirement analysis regarding its technical realization with special focus on a broad adoption by the public. In addition, we present a proof of concept system that addresses one technical aspect of this ecosystem: the spatial tracking of tangible displays with a consumer depth camera (Kinect).
机译:通过将交互空间从2D表面扩展到周围的3D物理空间,具有空间感知功能的手持显示器是一种以更自然的方式与复杂信息空间进行交互的有前途的方法。这是通过将它们的空间位置和方向用于交互目的来实现的。用于空间跟踪显示器的技术解决方案已经在研究实验室中存在,例如嵌入在桌面环境中。除了大型固定屏幕外,这种多显示器系统还为用户提供了丰富的设计空间,并为用户带来了诸多好处,例如,对并置并行工作和协作的明确支持。当我们看到基本交互原理的美好未来时,问题是如何使公众可以使用该技术。通过我们的工作,我们想解决这个问题。从长远来看,我们设想了一种低成本的有形显示器生态系统,该系统适用于日常使用,并支持有源显示器(例如iPad)和无源投影媒体(例如纸屏幕和杯子等日常物品)。本文的两个主要贡献是介绍了一个令人兴奋的设计空间,并就其技术实现进行了需求分析,并特别着重于公众的广泛采用。此外,我们提出了一种概念证明系统,该系统解决了该生态系统的一个技术方面:使用消费者深度相机(Kinect)对有形显示器进行空间跟踪。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号