【24h】

The Net in the Park

机译:公园网

获取原文
获取原文并翻译 | 示例
           

摘要

Ubiquitous Computing, Pervasive Computing, Physical Computing, Everyware, Tangible User Interface, and the Internet of Things all share the same viewpoint-a viewpoint that sees computers, phones, and game consoles as no longer being the only devices in our environment deemed worthy to embody computation and be connected. Each of these approaches focuses on slightly different aspects of the features and potentialities of the enabling technologies (i.e., Physical Computing focuses on the growing power of microcontrollers; IOT on the increasing influence of tagging systems; Everyware on the pervasiveness of the web through wired and wireless connections, etc.) We understand and place more emphasis on the similarities then the differences among these approaches, and at the same time, we try to address specific human activity issues by exploiting these new enabling technologies and visions. In the paper, we present a project, Wi-roni, that addresses two issues: in-person communication and the added value of being in a given location when accessing a given content. To this end, we considered in some detail the possibilities of three of these enabling technologies: ultrasound sensors, MEMS, and mash-up of Internet application. These technologies were chosen based on the nature of the human activity, and not vice versa. In Wi-roni, an Urban Architecture project located in the La Gora public park in Monteroni d'Arbia, a small village in the province of Siena (Italy), we developed two interconnect solutions: Wi-wave, a column for accessing web audio content in public spaces, and Wi-swing, a children's swing that tells stories while swinging. These devices represent both the concrete grounds from which to begin to address the above-mentioned human activity issues and the playground in which to explore the new, emerging interaction modalities that the enabling technologies could allow.
机译:普适计算,普适计算,物理计算,Everyware,有形用户界面和物联网都拥有相同的观点-这种观点认为计算机,电话和游戏机不再是我们环境中唯一值得我们考虑的设备体现计算并相互联系。这些方法中的每种方法都集中于使能技术的功能和潜力的稍有不同的方面(即,物理计算侧重于微控制器的不断增强的功能;物联网(IOT)侧重于标签系统的日益增长的影响力;物联网通过有线和有线方式对网络的普遍性的影响无线连接等。)我们理解并更加强调这些方法之间的相似之处,而不是区别,同时,我们尝试通过利用这些新的启用技术和愿景来解决特定的人类活动问题。在本文中,我们提出了一个项目Wi-roni,该项目解决了两个问题:面对面的交流以及访问给定内容时位于给定位置的附加值。为此,我们详细考虑了其中三种启用技术的可能性:超声传感器,MEMS和Internet应用程序的混搭。选择这些技术是根据人类活动的性质,而不是相反。在Wi-roni(位于锡耶纳省(意大利)的一个小村庄,Monteroni d'Arbia的La Gora公共公园中的城市建筑项目)中,我们开发了两种互连解决方案:Wi-wave,用于访问网络音频的专栏以及公共秋千中的Wi-swing,这是一种儿童秋千,可以在秋千上讲故事。这些设备既是开始解决上述人类活动问题的具体依据,又是探索使能技术可以允许的新的新兴交互方式的场所。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号