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首页> 外文期刊>Spatial cognition and computation >Interface Familiarity Restores Active Advantage in a Virtual Exploration and Reconstruction Task in Children
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Interface Familiarity Restores Active Advantage in a Virtual Exploration and Reconstruction Task in Children

机译:界面熟悉性可在儿童的虚拟探索和重建任务中恢复主动优势

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摘要

Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7-8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.
机译:据报道,对于获取关系空间信息,特别是对于儿童而言,主动探索优于被动观察真​​实环境中的空间位移。但是,先前使用虚拟环境(VE)进行的研究表明,在被动观察条件下的儿童​​在被要求重建现实中探索的环境时,其表现要好于主动。活跃的孩子不习惯使用输入设备,这可能会削弱任何积极的优势,因为输入设备的操作可能被视为一项并行任务,从而增加了认知负荷和空间工作记忆需求。为了检验这种可能性,本研究中的7-8岁儿童使用操纵杆输入设备进行了5分钟的训练。与用于空间学习的被动参与者相比,主动参与者的表现要优于被动参与者,从而可以更加准确地放置对象。讨论了使用VE进行评估和培训时进行界面培训的重要性。

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