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A case study of intended versus actual experience of adaptivity in a tangible storytelling system

机译:有形故事系统中适应性的预期与实际经验的案例研究

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This article presents a case study of an adaptive, tangible storytelling system called "The Reading Glove". The research addresses a gap in the field of adaptivity for ubiquitous systems by taking a critical look at the notion of "adaptivity" and how users experience it. The Reading Glove is an interactive storytelling system featuring a wearable, glove-based interface and a set of narratively rich objects. A tabletop display provides adaptive recommendations which highlight objects to select next, functioning as an expert storytelling system. The recommendation engine can be run in three different configurations to examine the effects of different adaptive methods. The study of the design process as well as the user experience of the Reading Glove allows us to develop a deeper understanding of the experience of adaptivity that is useful for designers of intelligent systems, particularly those with ubiquitous and tangible forms of interaction.
机译:本文介绍了一个名为“阅读手套”的自适应,有形讲故事系统的案例研究。该研究通过批判性地研究“适应性”的概念以及用户的体验方式,解决了普遍存在的系统的适应性领域的空白。阅读手套是一种交互式讲故事系统,具有可穿戴的,基于手套的界面和一组富有叙事意义的对象。桌面显示器可提供自适应建议,突出显示要选择的对象,作为专家讲故事系统。推荐引擎可以在三种不同的配置中运行,以检查不同的自适应方法的效果。对设计过程的研究以及对《雷丁手套》的用户体验的研究使我们能够对适应性体验有更深入的了解,这对智能系统的设计师特别是那些无处不在且有形交互形式的系统的设计者很有用。

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