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Presence in the age of social networks: augmenting mediated environments with feedback on group activity

机译:社交网络时代的存在:通过对群体活动的反馈来增强中介环境

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摘要

The present study aimed at increasing behavioral engagement in groups of networked people by providing feedback on the group activity. Each participant logged into an on-line virtual environment for four subsequent treasure-hunting sessions along with other nine players. During the game, all players communicated dyadically through textual chats, and searched for the treasures in the virtual environment. In two conditions, the participants received a visual feedback depicting the communication activity with the group based on social network analysis indices (i.e. ‘centrality’ or ‘reciprocity’). Feedback was not provided in the third condition. The underlying assumption was that if the group activity becomes more visible to the individual user through the feedback, then the behavioral engagement with the group increases. The resulting behavioral engagement was measured with two techniques, one based on the amount of messages exchanged and one based on self-reported measures. The results show that feedback improved the exchange of messages with respect to the control condition and that this effect was only partially captured by self-reported measures.
机译:本研究旨在通过提供有关群体活动的反馈来增加网络人群中的行为参与。每个参与者与其他九个参与者一起登录了一个在线虚拟环境以进行四个后续的寻宝会话。在游戏过程中,所有玩家都通过文字聊天进行了有力的沟通,并在虚拟环境中寻找宝藏。在两种情况下,参与者会收到视觉反馈,根据社交网络分析指标(即“中心”或“互惠”)来描述与小组的交流活动。在第三种情况下未提供反馈。基本假设是,如果小组活动通过反馈对单个用户变得更加可见,那么与小组的行为互动就会增加。最终的行为参与度是通过两种技术进行衡量的,一种基于交换的消息量,另一种基于自我报告的度量。结果表明,反馈改善了关于控制条件的消息交换,并且这种影响仅通过自我报告的措施得以部分捕获。

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