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Virtual slant explains perceived slant, distortion, and motion in pictorial scenes

机译:虚拟偏斜解释了摄影场景中的感知偏斜,变形和运动

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摘要

Virtual slants of obliquely viewed figures consisting of skewed grids, computed as a function of depicted slant and slant of the physical surface, were compared with perceived slants in both monocular and binocular viewing conditions. Computations were based on an assumption of parallelism. Perceived slant was well-correlated with virtual slant, even though slants were generally underestimated. The qualitative relationship between virtual slants and physical surface slants was variable, and liable to produce different degrees and directions of apparent rotation as well as of apparent compensation, depending on the depicted slant of the stimulus. Contributions of screen-related cues were small and mainly limited to small slants. Remarkably, binocular disparity did not have any effect on perceived slant. The results imply that many past findings of both transformation and (apparent) compensation in pictorial viewing may in principle be straightforwardly explained as a function of the virtual stimulus.
机译:将斜视图形的虚拟斜度(由偏斜的网格组成)(根据所描绘的斜度和物理表面的斜度计算)与单眼和双眼观察条件下的感知斜度进行比较。计算是基于并行性的假设。尽管一般偏低了偏见,但感知到的偏向与虚拟偏向密切相关。虚拟倾斜度和物理表面倾斜度之间的定性关系是可变的,并且取决于所描绘的刺激倾斜度,易于产生不同程度和方向的视在旋转以及视在补偿。与屏幕有关的提示的贡献很小,主要限于小倾斜。值得注意的是,双眼视差对感觉到的倾斜没有任何影响。结果表明,原则上可以根据虚拟刺激简单地解释许多过去在图片观看中对变换和(视在)补偿的发现。

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