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首页> 外文期刊>The journal of orthopaedic and sports physical therapy >Effects of a wobble board-based therapeutic exergaming system for balance training on dynamic postural stability and intrinsic motivation levels.
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Effects of a wobble board-based therapeutic exergaming system for balance training on dynamic postural stability and intrinsic motivation levels.

机译:基于摆动板的治疗性锻炼系统,用于平衡训练对动态姿势稳定性和内在动机水平的影响。

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STUDY DESIGN: Randomized controlled trial. OBJECTIVES: To compare the effects of wobble board exercises with and without feedback provided through integrating the wobble board movement into a computer game system, by comparing changes in postural stability and motivation. BACKGROUND: Therapeutic exergaming systems may offer a solution to poor adherence to postural control exercise regimes by improving motivation levels during exercise performance. METHODS: Twenty-two healthy adults, randomly assigned to an exergaming group (n = 11) and a control group (n = 11), completed 12 exercise sessions. Dynamic postural stability was quantified at baseline and follow-up using the star excursion balance test and the dynamic postural stability index during a jump-landing task. Intrinsic motivation was measured at baseline using the Self-Motivation Inventory and at follow-up using the Intrinsic Motivation Inventory. RESULTS: Star excursion balance test scores showed a statistically significant (P<.008) improvement in the posteromedial and posterolateral direction for both groups. No within-group change for the dynamic postural stability index or between-group difference for star excursion balance test or dynamic postural stability index scores were observed. The "interest and enjoyment" category of the Intrinsic Motivation Inventory showed significantly higher scores (P<.001) in the exergaming group at follow-up, which was 1 of the 5 Intrinsic Motivation Inventory categories evaluated. CONCLUSIONS: The findings suggest that exercising with the therapeutic exergaming system showed similar improvements in dynamic postural stability and showed a greater level of interest and enjoyment when compared to a group doing similar balance training without the game system. LEVEL OF EVIDENCE: Therapy, level 2b.
机译:研究设计:随机对照试验。目的:通过比较姿势稳定性和动机的变化,通过将摇摆板运动集成到计算机游戏系统中,比较有无摇摆板运动的效果。背景:运动锻炼系统可以通过提高运动表现中的动机水平来解决对姿势控制运动方案依从性差的问题。方法:22名健康成年人,随机分为运动锻炼组(n = 11)和对照组(n = 11),完成了12次运动。在起降任务期间,使用星际偏移平衡测试和动态姿势稳定性指标在基线和后续活动中量化动态姿势稳定性。内在动机在基线时使用“自我动机”量表进行测量,在随访中使用“内在动机”量表进行测量。结果:星际偏移平衡测试得分显示两组的后内侧和后外侧方向的统计学上显着(P <.008)改善。没有观察到动态姿势稳定性指数的组内变化或星际偏移平衡测试或动态姿势稳定性指数的组间差异。动机调查组的“兴趣和享受”类别在随访时表现出较高的得分(P <.001),这是所评估的5种动机奖励类别中的1个。结论:研究结果表明,与不使用游戏系统进行类似平衡训练的组相比,使用治疗性锻炼系统进行锻炼在动态姿势稳定性上具有相似的改善,并且表现出更高的兴趣和娱乐水平。证据级别:治疗,2b级。

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