首页> 外文期刊>Vision Research: An International Journal in Visual Science >Effect of the accommodation-vergence conflict on vergence eye movements
【24h】

Effect of the accommodation-vergence conflict on vergence eye movements

机译:适应度-收敛冲突对收敛眼睛运动的影响

获取原文
获取原文并翻译 | 示例
           

摘要

With the broader use of stereoscopic displays, a flurry of research activity about the accommodation-vergence conflict has emerged to highlight the implications for the human visual system. In stereoscopic displays, the introduction of binocular disparities requires the eyes to make vergence movements. In this study, we examined vergence dynamics with regard to the conflict between the stimulus-to-accommodation and the stimulus-to-vergence. In a first experiment, we evaluated the immediate effect of the conflict on vergence responses by presenting stimuli with conflicting disparity and focus on a stereoscopic display (i.e. increasing the stereoscopic demand) or by presenting stimuli with matched disparity and focus using an arrangement of displays and a beam splitter (i.e. focus and disparity specifying the same locations). We found that the dynamics of vergence responses were slower overall in the first case due to the conflict between accommodation and vergence. In a second experiment, we examined the effect of a prolonged exposure to the accommodation-vergence conflict on vergence responses, in which participants judged whether an oscillating depth pattern was in front or behind the fixation plane. An increase in peak velocity was observed, thereby suggesting that the vergence system has adapted to the stereoscopic demand. A slight increase in vergence latency was also observed, thus indicating a small decline of vergence performance. These findings offer a better understanding and document how the vergence system behaves in stereoscopic displays. We describe what stimuli in stereo-movies might produce these oculomotor effects, and discuss potential applications perspectives.
机译:随着立体显示器的广泛使用,涌现出一系列关于适应性-趋同性冲突的研究活动,以突显其对人类视觉系统的影响。在立体显示器中,双目视差的引入需要眼睛进行散瞳运动。在这项研究中,我们考察了刺激适应与刺激趋同之间的冲突动态。在第一个实验中,我们通过呈现差异相矛盾的刺激并专注于立体显示(即增加立体需求),或通过使用显示方式和布局来呈现具有相匹配的差异和关注的刺激,来评估冲突对收敛反应的即时影响。分束器(即,焦点和视差指定相同的位置)。我们发现,由于适应性和收敛性之间的冲突,在第一种情况下,收敛性响应的动力学总体上较慢。在第二个实验中,我们检查了长时间暴露于适应性-融合冲突对融合反应的影响,其中参与者判断振荡深度模式是在固定平面的前面还是后面。观察到峰值速度增加,从而表明聚散系统已适应立体需求。还观察到收敛潜伏时间略有增加,因此表明收敛性能略有下降。这些发现提供了更好的理解并记录了聚散系统在立体显示器中的行为。我们描述了立体电影中的哪些刺激可能会产生这些动眼效果,并讨论了潜在的应用前景。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号