首页> 外文期刊>WSEAS Transactions on Signal Processing >Texture: a Granular Synthesizer for Real-Time Sound Generation
【24h】

Texture: a Granular Synthesizer for Real-Time Sound Generation

机译:纹理:用于实时声音生成的颗粒合成器

获取原文
获取原文并翻译 | 示例
           

摘要

Sound synthesis is a subject where last development of electronics had made a significant boost. Since it's beginning, it developed on two main branches: on one side it tried to imitate other instruments, trying to re-create sounds that already exist. On the other side, it followed an aim that we can consider someway opposite: producing new sounds, exploring new possibilities, and allowing composers to follow new paradigms in musical composition. Imitating other instruments can be useful for various reasons: the electronic version of an instrument has often very lower cost with respect to the original one, and also lower weight. Besides, it can have some advantages, as the capability to be played by a computer or to use headphones. Producing new sounds, on the other hand, means often better fitting than any acoustic instrument with the idea of a musician. The issue, in this case, is to give the musician the opportunity to easily control all necessary parameters, in order to obtain the desired result. So, while on the first branch we can easily say that the better instruments are the ones that imitate more closely real instruments, on the second branch the variety of produced timbres is important, but it is almost useless if it is not accompanied by a tool to control a huge set of parameters in an efficient way. In this paper, we focused on the production of new sounds, and we present a system called Texture, that generate sounds in real-time. The current version of Texture is available both on Windows and on OSX operating systems, both as a Virtual Studio Technology (VST) and as Audio Units (AU). The system is based on the Granular Synthesis, which is a method that produces complex sounds by mixing together simple elements called "grains", but it extend the classical method with some new features that bring more richness and variety to the sound. The software comes with a graphical interface and applications that allow to control the synthesis parameters in an effective way, and that give the musician the opportunity to add expression to the sound. This goal is reached by means of neural networks.
机译:声音合成是电子学的最新发展取得了显着进步的主题。从一开始,它就在两个主要分支上发展:一方面,它试图模仿其他乐器,试图重新创建已经存在的声音。另一方面,它遵循的目标是我们可以反过来考虑的:产生新的声音,探索新的可能性以及允许作曲家遵循音乐创作的新范式。由于多种原因,模仿其他乐器可能会有用:与原始乐器相比,电子乐器的成本通常非常低,而且重量也较轻。此外,它还具有一些优势,例如可以通过计算机播放或使用耳机。另一方面,产生新声音通常意味着比任何带有音乐家想法的声学乐器都更适合。在这种情况下,问题在于使音乐家有机会轻松地控制所有必要的参数,以获得期望的结果。因此,虽然在第一个分支上我们可以轻松地说出更好的乐器是模仿更接近真实乐器的乐器,但是在第二个分支上,产生的音色的多样性很重要,但是如果没有工具的话几乎是无用的以有效的方式控制大量参数。在本文中,我们着重于新声音的产生,我们提出了一个名为Texture的系统,该系统可以实时生成声音。当前版本的Texture在Windows和OSX操作系统上均可用,既可以作为Virtual Studio Technology(VST),也可以作为音频单元(AU)。该系统基于“粒状合成”,该方法通过将称为“颗粒”的简单元素混合在一起来产生复杂的声音,但是它通过一些新功能扩展了经典方法,为声音带来了更多的丰富性和多样性。该软件带有图形界面和应用程序,可以有效控制合成参数,使音乐家有机会在声音中添加表达。通过神经网络可以达到这个目的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号