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Using gaming simulation to evaluate bioterrorism and emergency readiness training

机译:使用游戏模拟评估生物恐怖主义和紧急情况准备训练

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Introduction: The University of Minnesota: Simulations, Exercises and Effective Education: Preparedness and Emergency Response Learning Center uses simulations, which allow trainees to participate in realistic scenarios, to develop and evaluate competency. Background/Rationale: In a previous study, participants in Disaster in Franklin County: A Public Health Simulation demonstrated that prior bioterrorism and emergency readiness training (BT/ER) is significantly associated with better performance in a simulated emergency. We conducted a second analysis with a larger data set, remapping simulation questions to the Public Health Preparedness and Response Core Competency Model, Version 1.0. Methods/Activity: We performed an outcome evaluation of the impact of public health preparedness training. In particular, we compared individuals with significant BT/ER training to individuals without training on the basis of performance in a simulated emergency. We grouped participants as group 1 (≥45 hours of BT/ER training) and group 2 (<45 hours). Dependent variables included effectiveness of chosen responses within the gaming simulation, which was measured as the proportion of questions answered correctly for each participant. The relationship of effectiveness with significant BT/ER training was estimated using either multiple linear or logistic regression. Results/Outcomes: For overall effectiveness, group 1 had 2% more correct decisions, on average, than group 2 (P < .001). Group 1 performed significantly better, on average, than group 2 for competency 1.1 (P = .001) and competency 2.3 (P < .001). However, group 1 was significantly worse on competency 1.2 than group 2. Discussion: Results indicate that prior training is significantly associated with better performance in a simulated emergency using gaming technology. Effectiveness differed by competency, indicating that more training may be needed in certain competency areas. Next Steps: Next steps to enhancing the usefulness of simulations in training should go beyond questioning if the learner learned and included questions related to the organizational factors that contributed to simulation effectiveness, and attributes of the simulation that encouraged competency and capacity building.
机译:简介:明尼苏达大学:模拟,运动和有效教育:备灾和应急响应学习中心使用模拟,使受训人员能够参加实际场景,以发展和评估能力。背景/理论依据:在先前的研究中,富兰克林县灾难的参与者:公共卫生模拟表明,先前的生物恐怖主义和紧急状态准备训练(BT / ER)与模拟紧急情况下的更好表现显着相关。我们使用更大的数据集进行了第二次分析,将模拟问题重新映射到公共卫生准备和响应核心能力模型1.0版。方法/活动:我们对公共卫生准备培训的影响进行了结果评估。特别是,我们根据模拟紧急情况下的表现,将接受过大量BT / ER培训的人员与未经培训的人员进行了比较。我们将参与者分为第1组(BT / ER培训≥45小时)和第2组(<45小时)。因变量包括游戏模拟中所选响应的有效性,该度量被衡量为针对每个参与者正确回答的问题的比例。有效性与大量BT / ER训练的关系使用多元线性或逻辑回归进行估算。结果/结果:就整体有效性而言,第1组的正确决策平均比第2组多2%(P <.001)。在能力1.1(P = .001)和能力2.3(P <.001)方面,第一组的平均表现明显优于第二组。但是,第1组在能力1.2方面的表现明显比第2组差。讨论:结果表明,先前的培训与使用游戏技术的模拟紧急情况下的更好表现明显相关。有效性因能力而异,表明在某些能力领域可能需要更多的培训。后续步骤:增强模拟在培训中的实用性的下一步应该超越质疑学习者是否学习并包括了与有助于模拟有效性的组织因素有关的问题,以及与鼓励能力和能力建设的模拟属性有关的问题。

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