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Computational Fluid Dynamics in a Traditional Animation Environment

机译:传统动画环境中的计算流体动力学

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This paper presents a system that uses computational fluid dynamics to produce smoke, water, and other effects for traditionally animated films. The system was used in over twenty scenes in the animated feature film The Prince of Egypt. Animators use images and animation sequences to drive two-dimensional numerical simulations of the time-dependent compressible Navier-Stokes equations. For instance, images can be used to initialize temperature fields which cause dynamic buoyancy-driven vortices to evolve. In addition to being image-driven, the system is unique in allowing for compressibility of the fluid, and in its use of partial differential equations for texture mapping.
机译:本文介绍了一种系统,该系统使用计算流体动力学为传统动画电影产生烟雾,水和其他效果。该系统在动画电影《埃及王子》中的二十多个场景中使用。动画师使用图像和动画序列来驱动与时间相关的可压缩Navier-Stokes方程的二维数值模拟。例如,图像可用于初始化温度场,从而引起动态浮力驱动的涡流演变。除了由图像驱动之外,该系统在允许流体可压缩性以及使用偏微分方程进行纹理映射方面也独树一帜。

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