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Monte Carlo code for high spatial resolution ocean color simulations

机译:蒙特卡洛代码用于高空间分辨率海洋颜色模拟

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A Monte Carlo code for ocean color simulations has been developed to model in-water radiometric fields of downward and upward irradiance (E_(d) and E_(u)), and upwelling radiance (L_(u)) in a two-dimensional domain with a high spatial resolution. The efficiency of the code has been optimized by applying state-of-the-art computing solutions, while the accuracy of simulation results has been quantified through benchmark with the widely used Hydrolight code for various values of seawater inherent optical properties and different illumination conditions. Considering a seawater single scattering albedo of 0.9, as well as surface waves of 5 m width and 0.5 m height, the study has shown that the number of photons required to quantify uncertainties induced by wave focusing effects on E_(d), E_(u), and L_(u) data products is of the order of 10~(6), 10~(9), and 10~(10), respectively. On this basis, the effects of sea-surface geometries on radiometric quantities have been investigated for different surface gravity waves. Data products from simulated radiometric profiles have finally been analyzed as a function of the deployment speed and sampling frequency of current freefall systems in view of providing recommendations to improve measurement protocols.
机译:已经开发出用于海洋颜色模拟的蒙特卡洛代码,以在二维域中对向下和向上辐照度(E_(d)和E_(u))以及向上辐照度(L_(u))进行水中辐射场建模。具有高空间分辨率。通过应用最先进的计算解决方案优化了代码的效率,同时通过基准测试使用广泛使用的Hydrolight代码对各种数值的海水固有光学特性和不同照明条件进行了量化,从而模拟结果的准确性。考虑到0.9的海水单次散射反照率以及5 m宽和0.5 m高的表面波,研究表明,量化由波聚焦效应引起的不确定性对E_(d),E_(u ),L_(u)数据乘积分别约为10〜(6),10〜(9)和10〜(10)。在此基础上,针对不同的表面重力波,研究了海面几何形状对辐射量的影响。鉴于提供改进测量协议的建议,最终根据模拟自由辐射剖面的数据产品根据当前自由落体系统的部署速度和采样频率进行了分析。

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