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Fast precalculated triangular mesh algorithm for 3D binary computer-generated holograms

机译:用于3D二进制计算机生成的全息图的快速预计算三角网格算法

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摘要

A new method for constructing computer-generated holograms using a precalculated triangular mesh is presented. The speed of calculation can be increased dramatically by exploiting both the precalculated base triangle and GPU parallel computing. Unlike algorithms using point-based sources, this method can reconstruct a more vivid 3D object instead of a "hollow image." In addition, there is no need to do a fast Fourier transform for each 3D element every time. A ferroelectric liquid crystal spatial light modulator is used to display the binary hologram within our experiment and the hologram of a base right triangle is produced by utilizing just a one-step Fourier transform in the 2D case, which can be expanded to the 3D case by multiplying by a suitable Fresnel phase plane. All 3D holograms generated in this paper are based on Fresnel propagation; thus, the Fresnel plane is treated as a vital element in producing the hologram. A GeForce GTX 770 graphics card with 2 GB memory is used to achieve parallel computing. (C) 2014 Optical Society of America
机译:提出了一种使用预先计算的三角形网格构造计算机生成的全息图的新方法。通过利用预先计算的基本三角形和GPU并行计算,可以大大提高计算速度。与使用基于点的源的算法不同,此方法可以重建更生动的3D对象,而不是“空心图像”。此外,无需每次都对每个3D元素进行快速傅里叶变换。在我们的实验中,使用铁电液晶空间光调制器显示二进制全息图,在2D情况下仅通过单步傅里叶变换就可以生成基本直角三角形的全息图,可以通过以下方法将其扩展为3D情况:乘以合适的菲涅耳相平面。本文中生成的所有3D全息图均基于菲涅耳传播。因此,菲涅耳平面被认为是产生全息图的重要元素。具有2 GB内存的GeForce GTX 770图形卡用于实现并行计算。 (C)2014年美国眼镜学会

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