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Fast and scalable algorithm for the simulation of multiple Mie scattering in optical systems

机译:用于光学系统中多个Mie散射的快速可扩展算法

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摘要

The Monte Carlo simulation of light propagation in optical systems requires the processing of a large number of photons to achieve a satisfactory statistical accuracy. Based on classical Mie scattering, we experimentally show that the independence of photons propagating through a turbid medium imposes a postulate for a concurrent and scalable programming paradigm of general purpose graphics processing units. This ensures that, without rewriting code, increasingly complex optical systems can be simulated if more processors are available in the future. (C) 2016 Optical Society of America
机译:光学系统中光传播的蒙特卡洛模拟需要处理大量光子,以达到令人满意的统计精度。基于经典的Mie散射,我们实验表明,通过浑浊介质传播的光子的独立性为通用图形处理单元的并行和可扩展编程范例强加了一种假设。这确保了在将来无需更多代码的情况下,无需重写代码就可以模拟日益复杂的光学系统。 (C)2016美国眼镜学会

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