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Physical Interactive Game Based on Augmented Reality Using IR Marker Tracking and GrassFire Labeling

机译:基于使用IR标记跟踪和草地标签的增强现实的物理交互式游戏

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摘要

In this paper, we designed and implemented the physical interactive game. The overall physical configuration of the proposed game consists of beam projector for projecting the VR contents, Web CAM for tracking markers attached to robots, stadium fields, and robots. In order to detectand track the marker attached to the robot, the IR filter attached to Web CAM was removed, and then a negative film passing only infrared rays was attached. After converting the acquired infrared image into a binary image, the marker was detected and tracked by applying the GrassFire algorithm.The synchronization between the robot and VR content was performed by the Unity game engine, and the ZigBee is applied to wireless communication between the robot and the joystick controller. Some experiments are conducted so as to verify the physical interactive game, and as a result, theimplemented game system is well performed according to the design specifications.
机译:在本文中,我们设计并实施了物理互动游戏。 所提出的游戏的整体物理配置包括光束投影仪,用于投影VR内容,用于跟踪连接到机器人,体育场场和机器人的标记的Web Cam。 为了检测和追踪连接到机器人的标记,移除了连接到卷筒纸凸轮的IR过滤器,然后仅附接过红外线的负膜。 在将所获取的红外图像转换为二进制图像之后,通过应用基层算法来检测和跟踪标记。机器人和VR内容之间的同步由UNITE游戏引擎执行,并且ZigBee应用于机器人之间的无线通信 和操纵杆控制器。 进行了一些实验,以验证物理交互式游戏,因此,根据设计规范进行了影响的游戏系统。

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