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首页> 外文期刊>Against the grain >Considering Games anil Gamification in Libraries & Associated Entities - Surely, You Can't Be Serious: When Library Folk Go Game
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Considering Games anil Gamification in Libraries & Associated Entities - Surely, You Can't Be Serious: When Library Folk Go Game

机译:考虑在图书馆和相关实体中的游戏游戏,肯定是,你不能认真:当图书馆民间去游戏时

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摘要

The looming timer on the wall confirms what the disembodied voice just told you. You have less than 10 minutes left. You and your associates have spent the better part of the last hour working your way through a series of puzzles scattered across the room and numerous cryptic numbers and words scrawled on the walls. You have frantically ransacked the room looking for clues to the key that will release you from this room before - before - something terrible happens....
机译:墙上的迫在眉睫的计时器证实了DisoModied的声音刚刚告诉过您的声音。 剩下少于10分钟。 您和您的员工通过一系列拼图在整个房间和墙上潦草地潦草地潦草地潦草地完成了一系列谜题的最佳部分。 你疯狂地被丛中的房间寻找一个钥匙的线索,以前会让你从这个房间发出 - 之前 - 令人难以置信的事情......

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