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A holographic mobile-based application for practicing pronunciation of basic English vocabulary for Spanish speaking children

机译:基于全息的移动产品应用,用于练习基础英语词汇的发音西班牙语

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This paper describes a holographic mobile-based application designed to help Spanish-speaking children to practice the pronunciation of basic English vocabulary words. The mastery of vocabulary is a fundamental step when learning a language but is often perceived as boring. Producing the correct pronunciation is frequently regarded as the most difficult and complex skill for new learners of English. In order to address these problems this research takes advantage of the power of multi-channel stimuli (sound, image and interaction) in a mobile based hologram application in order to motivate students and improve their experience of practicing. We adapted the prize-winning HolograFX game and developed a new mobile application to help practice English pronunciation. A 3D holographic robot that acts as a virtual teacher interacts via voice with the children. To test the tool we carried out an experiment with 70 Spanish pre-school children divided into three classes, the control group using traditional methods such as images in books and on the blackboard, and two experimental groups using our drills and practice software. One experimental group used the mobile application without the holographic game and the other experimental group used the application with the holographic game. We performed pre-test and post-test performance assessments, a satisfaction survey and emotion analysis. The results are very promising. They show that the use of the holographic mobile-based application had a significant impact on the children's motivation. It also improved their performance compared to traditional methods used in the classroom.
机译:本文介绍了全息移动的应用程序,旨在帮助讲西班牙语的孩子练习基础英语词汇单词的发音。在学习语言时,词汇的掌握是一个基本步骤,但经常被视为无聊。产生正确的发音通常被认为是英语新学习者最困难和复杂的技能。为了解决这些问题,这项研究利用了移动基于移动全息图应用中的多通道刺激(声音,图像和交互)的力量,以便激励学生并提高他们的练习体验。我们调整了奖品获奖的Holografx游戏,并开发了一个新的移动应用程序,以帮助练习英语发音。作为虚拟教师的3D全息机器人通过与孩子的语音相互作用。为了测试该工具,我们进行了一个分为三个类别的70个西班牙语前儿童的实验,控制组使用传统方法,如书籍和黑板上的图像,以及使用我们的钻头和实践软件的两组实验组。一个实验组在没有全息游戏的情况下使用移动应用程序,另一个实验组使用全息游戏的应用。我们进行了预先测试和后测试性能评估,满意度调查和情感分析。结果非常有前途。他们表明,使用全息移动的应用程序对儿童的动机产生了重大影响。与课堂上使用的传统方法相比,它还改善了它们的性能。

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