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Augmenting objects at home through programmable sensor tokens: A design journey

机译:通过可编程传感器令牌在家中加强对象:设计旅程

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摘要

End-user development for the home has been gaining momentum in research. Previous works demonstrate feasibility and potential but there is a lack of analysis of the extent of technology needed and its impact on the diversity of activities that can be supported. We present a design exploration with a tangible end-user toolkit for programming smart tokens embedding different sensing technologies. Our system allows to augment physical objects with smart tags and use trigger-action programming with multiple triggers to define smart behaviors. We contribute through a field-oriented study that provided insights on (i) household's activities as emerging from people's lived experience in terms of high-level goals, their ephemerality or recurrence, and the types of triggers, actions and interactions with augmented objects, and (ii) the programmability needed for supporting desired behaviors. We conclude that, while trigger action covers most scenarios, more advanced programming and direct interaction with physical objects spur novel uses.
机译:家庭的最终用户开发一直在研究中获得势头。以前的作品展示了可行性和潜力,但缺乏对所需技术的程度缺乏分析,并且对可以支持的活动的多样性的影响。我们为设计探索设计探索,可用于编程嵌入不同传感技术的智能令牌。我们的系统允许使用智能标记扩充物理对象,并使用具有多个触发器的触发器操作编程来定义智能行为。我们通过面向实地为导向的研究贡献,提供了对(i)家庭在高级目标的生活经验中出现的活动的洞察,他们的瞬间或再次发生以及与增强物体的触发器,行动和互动类型以及与增强物体的互动(ii)支持所需行为所需的可编程性。我们得出结论,虽然触发动作涵盖了大多数情况,但与物理对象的更高级编程和直接交互刺激了新颖的用途。

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