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The Research of The Optimized Three-Dimensional Model Algorithm Based on Polygonal Segmentation

机译:基于多边形分割的优化三维模型算法研究

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摘要

Three-dimensional models are commonly used to describe the display requirements of 3D virtual objects in complex scenes. For the triangular grid model of complex objects, its huge amount of data to the storage, transmission and rendering, etc. has brought great difficulties. On the basis of summarizing the existing algorithms, this paper presents a general triangular simplification algorithm for polygon regions. The algorithm is applied to the triangular plane on a plane, and the two vertices are formed by using the coordinates of the known triangular plane in the space to form the data record, compare and delete the same coordinate record, and use the remaining data to record the polygon. The triangulation of the polygon is redivided, and a new simplified model is formed to improve the performance of the algorithm effectively. Ihe experimental results show that the algorithm is effective and feasible by using the triangulation model, indicating that the algorithm is practical and effective.
机译:三维模型通常用于描述复杂场景中的3D虚拟对象的显示要求。对于复杂对象的三角网格模型,其存储,传输和渲染等大量数据带来了很大的困难。在总结现有算法的基础上,本文提出了一种多边形区域的一般三角形简化算法。将算法应用于平面上的三角形平面,并且通过使用空间中的已知三角形平面的坐标形成两个顶点以形成数据记录,比较和删除相同的坐标记录,并使用剩余数据录制多边形。多边形的三角测量重新定义,并形成了一种新的简化模型,以有效地提高算法的性能。实验结果表明,通过使用三角测量模型,该算法是有效和可行的,表明算法实用且有效。

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