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An experimental approach to speakers' perspectives in a paired wall game

机译:配对墙游戏中一种实验性的演讲者视角方法

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A new interactive "wall game" is proposed to study the emergence of rules and symbols in interaction dynamics. In this game, two human players alternately configure a pattern on a board to communicate with each other. Distinct from related studies, players in this game have no explicit game scores or tasks to optimize. Any dynamics occurring in this game are therefore ad-hoc and on-going processes. There were three major findings in this paper. (i) The subjects mainly interacted in two modes: a dynamic mode where players proceed through the game without assigning any meanings to the pattern, and a metaphoric mode, where players process with narrative reflection. (ii) Subjects spontaneously switch between the two modes, but this switching is suppressed when playing alone. (iii) A transition diagram of the board pattern can be used to label the two modes, e.g. linearity of the diagram is correlated with the metaphoric mode. One of the main features of grammar is to display subjects' intentionality in a systematic way. We argue that the switching between the two modes observed in our experiment can be taken as a grammatical aspect that emerged in the process. These modes express the speaker's perspective in the same manner as grammatical elements do in natural language. The switching behavior should be seen as a process that embodies a player's intention using the medium (in this case, the patterns in the wall game), and a player's exploration of the medium is a necessary step before generating a grammar structure.
机译:提出了一种新的交互式“墙游戏”来研究规则和符号在交互动力学中的出现。在这个游戏中,两个人类玩家交替在板上配置一个模式以彼此通信。与相关研究不同,该游戏的玩家没有明确的游戏得分或任务需要优化。因此,此游戏中发生的任何动态都是特设的和持续的过程。本文有三个主要发现。 (i)主体主要以两种模式进行交互:一种动态模式,即玩家在游戏中不给模式赋予任何意义的情况下进行游戏;以及一种隐喻模式,即玩家以叙事性思考进行处理。 (ii)对象自发地在两种模式之间切换,但是当单独玩耍时,这种切换被抑制。 (iii)电路板图案的过渡图可用于标记两种模式,例如图的线性与隐喻模式相关。语法的主要特征之一是以系统的方式显示主体的意图。我们认为,在我们的实验中观察到的两种模式之间的切换可以视为该过程中出现的语法方面。这些模式以与自然语言中的语法元素相同的方式表达说话者的观点。切换行为应被视为体现玩家使用媒介的意图的过程(在这种情况下,是墙上游戏中的模式),并且玩家对媒介的探索是生成语法结构之前的必要步骤。

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