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Gamification in Physical Therapy: More Than Using Games

机译:物理治疗中的游戏处理:不仅仅是使用游戏

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摘要

The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to facilitate learning through long-term potentiation of neural connections. In this perspective we propose a way to apply game design approaches to therapy development by "designing" therapy sessions in such a way as to trigger physical and cognitive behavioral patterns required for treatment and neurological recovery. We also advocate that improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice.
机译:物理治疗中计算机游戏的实施是受吸引力,动机和参与等特征的激励,但这些不保证干预措施的预期治疗效果。然而,这些特征在物理治疗干预中是重要的变量,因为它们涉及众所周知的大脑中奖励相关的多巴胺能系统,以便通过神经连接的长期增强来促进学习。在这种观点中,我们提出了一种方法,通过“设计”治疗会话以触发治疗和神经恢复所需的身体和认知行为模式的方式应用游戏设计方法。我们还提倡改善治疗师之间的博弈知识,提高治疗师和游戏设计人员之间的沟通可能导致设计具有特定治疗投入的应用游戏的新颖途径,从而使娱乐在治疗中成为可能优化临床实践的现实和有希望的未来。

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