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A General Theory of Influence in a DIME/PMESII/ASCOP/IRC2 Model

机译:一般影响DIME / PMESII / ASCOP / IRC2模型的影响

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The leading question of this paper is "How can one conceptualise influence warfare in order to simulate it? " The authors discuss the foundational aspects of theory and model of influence warfare by building a conceptual framework. The framework forms a prism with three axes along the DIME/PMESII/ASCOP dimensions. The DIME concept groups the many instruments of power a nation-state can muster into four elements: Diplomacy, Information, Military, and Economics. PMESII describes the operational environment in six domains: Political, Military, Economic, Social, Information, and Infrastructure. ASCOPE is used in COunterlNsurgency (COIN) environments to analyse the cultural and human environment (the 'human terrain') and encompasses Areas, Structures, Capabilities, Organization, People, and Events. Additionally, the model reflects about aspects of Information Collection Requirements and Information Capabilities Requirements (ICR~2)-hence DIME/PMESII/ASCOP/ICR2. The paper focuses on building a framework for the problem space of influence/information/hybrid warfare and introduces the idea of the perception field, understood as a molecule (gestalt or shape) of a story or narrative that influences an observer. This molecule can be drawn as a selection of vectors that can be built inside the DIME/PMESII/ASCOP prism. Each vector can be influenced by a shielding or shaping action. These ideas are explored in the context of an influence wargame.
机译:本文的主要问题是“一个概念性地影响战争,以便模拟它?”作者讨论了通过构建概念框架来讨论影响战的理论和模型的基础和模型。该框架形成沿着DIME / PMESII / ASCOP尺寸的三个轴的棱镜。 DIME概念群体众多权力乐器一个国家可以集中到四个要素:外交,信息,军事和经济学。 PMESII描述了六个域名的运营环境:政治,军事,经济,社会,信息和基础设施。 Ascope用于抵消(硬币)环境,以分析文化和人类环境(“人性地形”),并包含区域,结构,能力,组织,人员和活动。此外,该模型反映了信息收集要求和信息能力要求的方面(ICR〜2) - 最低点/ PMESII / ASCOP / ICR2。本文重点介绍了影响影响/信息/混合战争的问题空间的框架,并介绍了感知场的想法,理解为影响观察者的故事或叙述的分子(格式塔或形状)。该分子可以被绘制为可以在DIME / PMESII / ascop棱镜内部构建的载体选择。每个载体可以受到屏蔽或塑造动作的影响。这些想法是在影响战争游戏的背景下探索的。

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