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首页> 外文期刊>Journal of Neuroscience Methods >The AttentionTrip: A game-like tool for measuring the networks of attention
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The AttentionTrip: A game-like tool for measuring the networks of attention

机译:注意力:类似的游戏工具,用于测量注意网络

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Highlights ? The measurement of the components of attention, using the Attention Network Test (ANT) has burgeoned in the last decade. ? The test is unengaging which poses a problem for some groups (e.g. children) or when multiple test administrations is required. ? Our development of a more engaging, game-like task, the AttentionTrip@ is described. ? Encouraging results demonstrate that the AttentionTrip@ can be used to measure alerting, orienting and executive control. Abstract Background Recognizing that attention is not a unitary system, the Attention Network Test (ANT) and its variants were developed to measure the efficacy of the multiple components of attention. One potential weakness of these tests (ANTs) is that they are unengaging. This poses a problem when particular groups are tested (e.g., young children), when more stable measures of performance are desirable (and can only be achieved in longer testing sessions) and when repeated testing is necessary. New method Here we describe the evolution of a game-like tool, which we call the AttentionTrip?, that is suitable for investigating three isolable attentional networks (alerting, orienting, and executive functions). Results Utilizing this tool we were able to generate reasonable network scores for alerting, executive control (from both the flanker and Simon effects), endogenous orienting and, after some motivated modifications, exogenous orienting. Comparison with existing method(s) Split-half reliabilities of the alerting and executive (flanker) network scores were considerably higher than those reported by MacLeod et al. (2010) in their psychometric review of the ANT. Informal observations (e.g., some participants asking if they could keep doing the task when their session was over) suggesting that the AttentionTrip is considerably more engaging than the traditional ANT have been confirmed in a head-to-head comparison (Vallis & Klein, 2016). Conclusions The AttentionTrip@ is available now for research purposes. A tablet version, which will have greater clinical utility, is under development. ]]>
机译:强调 ?在过去十年中,使用注意网络测试(ANT)的注意力的测量。还该测试不取入,这对某些群体(例如儿童)或需要多次测试管理部门来构成问题。还我们开发更具吸引力,游戏,类似的任务,注意力@被描述。还令人鼓舞的结果表明,注意力@可用于衡量警报,定向和执行控制。摘要背景,识别注意力不是单一的系统,开发了注意网络测试(ANT)及其变体来测量关注的多个部件的效果。这些测试(蚂蚁)的一个潜在弱点是它们不收录。当测试特定组(例如,幼儿)时,这会出现问题,当需要更稳定的性能测量时(并且只能在更长的测试会话中实现),并且需要重复测试。这里的新方法我们描述了一种游戏样工具的演变,我们称之为注意力?,适用于调查三个可分离的注意力网络(警报,定向和执行功能)。结果利用此工具,我们能够为警报,执行控制(来自侧翼和西蒙效应),内源定向,经过一些动力的修饰,外源定向。与现有方法的比较,警报和执行(侧翼)网络分数的分裂半可信性远远高于Macleod等人报告的网络分数。 (2010)在他们对蚂蚁的心理学审查中。非正式观察(例如,一些参与者询问他们是否可以在其会议结束时继续执行任务),表明注意力比在头到头比较(Vallis& Klein中的传统Ant所确认的传统蚂蚁相当多的参与者。 2016)。结论Impectiontrip @现在可以用于研究目的。平板电脑版本,将有更大的临床实用程序,正在开发中。 ]]>

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