...
首页> 外文期刊>Journal of pediatric nursing >Don't Push Your Luck! Educational Family Board (Not Bored) Game for School-Age Children Living with Chronic Conditions
【24h】

Don't Push Your Luck! Educational Family Board (Not Bored) Game for School-Age Children Living with Chronic Conditions

机译:不要推你的运气! 教育家庭董事会(无聊)幼儿儿童与慢性病患者的游戏

获取原文
获取原文并翻译 | 示例
           

摘要

Abstract Purpose Children who are living with chronic conditions may be supported in self-care through enjoyable active learning and family social processes. This research focused on development and evaluation of “Don't Push Your Luck!”, an educational board game designed to inspire family discussion about chronic conditions, and help affected children learn about self-care choices and consequences. Design and Methods Mixed-method research was conducted with families from one outpatient Cystic Fibrosis Clinic and four Hemophilia Treatment Centres in Canada and United States ( N = 72). In phase I, board game prototype and questionnaires were refined with affected boys, siblings, and parents living with hemophilia ( n = 11), compared with families living with cystic fibrosis ( n = 11). In phase II, final board game was evaluated with families living with hemophilia ( n = 50). Data collection included pre-post-game questionnaires on decision-making and Haemo-QoL Index?, and post-game enjoyment. Analysis included descriptive statistics, inferential statistics (non-parametric), and qualitative themes. Results Findings revealed this game was an enjoyable and effective resource to engage families in self-care discussions. Key themes included communication, being involved, knowing, decisions and consequences, and being connected. Qualitative and quantitative findings aligned. Statistical significance suggests the game enhanced family engagement to support decision-making skills, as parents identified that the game helped them talk about important topics, and children gained insight regarding family supports and self-care responsibility. Conclusions This board game was an effective, developmentally appropriate family resource to facilitate engagement and conversation about everyday life experiences in preparation for self-care. Practice Implications There is promising potential to extend this educational family board game intervention with a greater range of school-age children and families living with chronic conditions. Highlights ? Educational board game enhanced family engagement in decision-making processes for children’s chronic condition self-care. ? Game-based learning fostered enjoyment, active learning and meaningful conversations about everyday chronic illness experiences. ? Parents significantly more likely to identify that the game helped them talk about important things. ? Board game play increased children’s awareness of their problem-solving skills and family supports with gained insight regarding self-care roles and responsibilities.
机译:通过令人愉快的主动学习和家庭社会流程,可以在自我保健中得到支持的摘要目的。这项研究专注于开发和评估“不要推动你的运气!”,一个旨在激发关于慢性状况的家庭讨论,并帮助受影响儿童了解自我保健选择和后果的教育委员会游戏。设计与方法混合方法研究与来自加拿大和美国的一个门诊囊性纤维化诊所和四种血友病治疗中心的家庭进行(n = 72)。在第一阶段,董事会游戏原型和问卷由受影响的男孩,兄弟姐妹和血友病(n = 11)的父母完善,与囊性纤维化(n = 11)的家庭相比。第二阶段,最后的棋盘游戏与生活在血友病(N​​ = 50)的家庭评估。数据收集包括在决策和哈莫 - QOL指数上的后赛前问卷调查问卷以及游戏后享受。分析包括描述性统计数据,推理统计(非参数)和定性主题。结果显示,这场比赛是一个令人愉快而有效的资源,可以从事自我保健讨论的家庭。关键主题包括通信,参与,了解,决定和后果,并连接。定性和定量发现对齐。统计学意义表明,随着父母认为游戏帮助他们谈论重要主题,讨论家庭支持和自我保健责任,儿童获得了有关家庭支持和自我保健责任的洞察力,父母认为,博弈增强的家庭参与。结论这一棋盘游戏是一个有效的,发展适当的家庭资源,以促进与日常生活经验的参与和对话准备自我保健。实践意义,有希望扩展这种教育家庭棋盘游戏干预的潜力,这些游戏干预具有更多的学龄儿童和患有慢性条件的家庭。强调 ?教育委员会游戏增强了儿童慢性病自我护理的决策过程的家庭参与。还基于游戏的学习促进了与日常慢性疾病经历的享受,积极的学习和有意义的对话。还父母明显更有可能确定游戏帮助他们谈论重要的事情。还董事会游戏发挥增加了儿童对解决问题的技能和家庭支持,以获得关于自我保健和责任的洞察力的支持。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号