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Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder

机译:在洞穴的沉浸式3D虚拟现实角色扮演游戏中纳入第三人称视角,为具有自闭症谱系障碍的儿童的社交互惠培训

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摘要

The present study aimed to improve the ability of children with autism to recognize emotions correctly. We used our third-person perspective role-playing game (TPP-RPG) method to teach social skills and help develop an improved understanding of the six basic emotions. The experiment was divided into two phases: The first involved working with traditional figure card emotional recognition and the second involved a subject entering a 3D cave automatic virtual environment (CAVE) to engage with interactive games. While the traditional graphic card is a static picture that represents one of the six basic human emotions, the virtual reality of CAVE-like immersive 3D role-playing games enables the use of actual picture scene syntheses plus the animation of 3D characters to express emotions. The participating children were instructed to role-play with (1) three-dimensional (3D) virtual role animations and observe (2) two different real-time switchable role-play animations of themselves and their counterpart socially interacting. This single-subject study was based on multiple-baseline, across-subject design and involved 5 weeks of TPP-RPG training intervention. From this research activity, we found that the role-play performance of all three participants rose substantially during the intervention phase and remained significantly higher in the maintenance phase compared to their baseline levels.
机译:本研究旨在提高自闭症儿童正确识别情绪的能力。我们使用第三人称视角角色扮演游戏(TPP-RPG)方法教授社交技能,帮助提高对六种基本情绪的理解。实验分为两个阶段:第一个阶段涉及传统的数字卡情感识别,第二个阶段涉及受试者进入3D洞穴自动虚拟环境(cave)进行互动游戏。传统的图形卡是一张静态图片,代表了人类的六种基本情绪之一,而洞穴式沉浸式3D角色扮演游戏的虚拟现实可以使用真实的图片场景合成和3D角色动画来表达情绪。参与实验的儿童被要求进行(1)三维(3D)虚拟角色动画的角色扮演,并观察(2)两种不同的实时可切换角色扮演动画,它们分别是自己和对方的社交互动。这项单受试者研究基于多基线、跨受试者设计,涉及为期5周的TPP-RPG训练干预。从这项研究活动中,我们发现所有三名参与者的角色扮演表现在干预阶段显著提高,在维持阶段与基线水平相比仍显著提高。

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