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Composing as play: a vision for collaborative, multimodal authorship

机译:作曲即游戏:协作、多模态作者的愿景

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Purpose The following article examines the playful composing practices of two youth who built on their backgrounds as fan fiction writers, role-players, visual artists and gamers to co-author a multimodal novel across mediated spaces for composing throughout their high school careers. Design/methodology/approach The study draws on "connected ethnography" and qualitative practitioner inquiry to examine the playful composing practices of two urban youth. Findings The study demonstrates the playful, multimodal composing practices of youth - for learning, affiliation and leisure. Participants' creative use of digital media reveals robust and productive composing practices that rely on collaboration; extensive multimodal experimentation (e.g. transmediation, the creation of paratexts and worldbuilding); and shared and individual expertise and socialization in various media communities (e.g. gaming and fan fiction). Research limitations/implications The study is limited by its small scope. Practical implications Participants' leisure writing activities offer important insights into multimodal play, composing, collaboration and co-authorship. Social implications Schools have been slow to take up the multimodal and collaborative approaches to writing. The article offers implications for reimagining writing and the teaching of writing through creativity, play and collaboration. Originality/value The author argues that collaborative, multimodal authorship offers a social outlet, peer connection, and creative possibilities for writing development both in face-to-face and fully digital learning environments, something especially important to consider amid the unexpected surge of online learning due to COVID-19.
机译:目的本文探讨了好玩的两个年轻人建立在创作实践他们的背景是同人小说作家,角色球员,视觉艺术家和游戏玩家作者在介导的多通道的小说空间组合在他们的高中的职业生涯。利用“民族志”和定性检查的医生的调查两个城市青年的创作实践。这项研究展示了好玩的,多通道青春的创作实践,学习,关系和休闲。使用数字媒体揭示了健壮的和生产创作实践,依赖协作;实验(如transmediation,创建种并行和worldbuilding);共享和个人专长和社会化在各种媒体的社区(如游戏和风扇小说)。研究了小范围的限制。影响参与者的休闲写作活动提供重要的见解多通道,作曲、协作和共同创作。缓慢的多通道和协作写作方法。为重新编写和提供了启示通过创造性的写作教学,玩和协作。作者认为,协作,多通道提供了一个社会渠道、对等连接和创意写作发展的可能性在面对面的和完全数字化学习环境中,特别重要的东西考虑在网上的意外飙升由于COVID-19学习。

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