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An efficient algorithm for finding a collision‐free path among polyhedral obstacles

机译:An efficient algorithm for finding a collision‐free path among polyhedral obstacles

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AbstractThe use of graph search algorithms on a so called “visibility graph” is a common approach to finding a minimum‐distance collision‐free path among polyhedral obstacles in a 2D environment. Complexity of the search can be greatly reduced by reducing the size of the graph. The focus of this article is to provide an algorithm aimed at constructing asubvisibilitygraph using only “necessary” obstacles, i.e., excluding as many obstacles as possible whose vertices are never via points of the shortest collisio

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