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Glider and airplane design for students

机译:滑翔机和飞机的学生设计

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Design is an open ended process driven by the mission requirements. In this paper, we account for the competition rules by including those requirements in different ways and with different levels of modelisation. The first step is achieved with a 'cookie cutter' approach in the rapid prototyping code. This is followed by a more accurate estimation of the take-off velocity with total airplane weight, which will be matched with the longitudinal equilibrium capabilities of the complete aircraft. In this process, the location of the centre of gravity is found. The maximum payload is also obtained. With engine-off, the glider can be trimmed for maximum distance or maximum duration. Winglet design is also discussed. Finally, the design of the classic configuration with a lifting tail at take-off is explained, which, with the double-element airfoil, have been features of the UC Davis entries for the last few years.
机译:设计是由任务要求驱动的开放式过程。在本文中,我们通过以不同的方式和不同的建模水平包括这些要求来说明竞争规则。第一步是通过快速原型代码中的“曲奇切割器”方法实现的。随后是对飞机总重量的起飞速度的更准确估计,它将与整个飞机的纵向平衡能力相匹配。在此过程中,找到了重心的位置。还可以获得最大有效载荷。在发动机关闭的情况下,可以对滑翔机进行修整,以获得最大距离或最长持续时间。还讨论了小翼设计。最后,解释了在起飞时带有提升尾翼的经典配置的设计,在过去的几年中,采用双翼型翼型一直是UC Davis参赛作品的特色。

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