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Effects of pre-game stories on feelings of presence and evaluation of computer games

机译:赛前故事对存在感和电脑游戏评价的影响

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摘要

Two experiments examined the effects of exposure to a pre-game story prior to playing a computer game. In Experiment 1, participants played a computer game after watching a 5min pre-game story video about the main character of the game. Prior exposure to the pre-game story positively influenced participants' feelings of presence and their game evaluation. The effect of pre-game story exposure on game evaluation was mediated by participants' feelings of presence. When a comparison between participants who watched the pre-game story and those who watched a non-story video was conducted, no mediating role of feelings of presence was found. In Experiment 2, participants read a movie script before playing the game. Its results partially replicated those of Experiment 1 with no significant mediating role of feelings of presence. The implications of the current study were discussed with respect to (1) studies on stories in computer games, (2) presence research, and (3) the design of computer games.
机译:有两个实验检查了在玩计算机游戏之前接触游戏前故事的影响。在实验1中,参与者在观看有关游戏主要角色的5分钟赛前故事视频后玩了电脑游戏。事先接触赛前故事对参与者的临场感和他们的游戏评价产生了积极影响。赛前故事曝光对游戏评估的影响是由参与者的临场感所介导的。在观看比赛前故事的参与者和观看非故事视频的参与者之间进行比较时,没有发现存在感的中介作用。在实验2中,参与者在玩游戏之前阅读了电影脚本。其结果部分重复了实验1的结果,没有明显的存在感的中介作用。关于(1)关于计算机游戏中的故事的研究,(2)在场研究和(3)计算机游戏的设计,讨论了当前研究的意义。

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