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Designing claims for reuse in interactive systems design

机译:设计声明以在交互系统设计中重用

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摘要

Claims are proposed as a means of expressing HCI knowledge that is associated with a specific artifact and usage context. Claims describe design trade-offs and record HCI knowledge related to a specific design, or artifact, as psychological design rational. Claims are created in the task-artifact cycle of interactive design and evaluation. Usability evaluation establishes a claim for a specific usage context, but this can be restrict subsequent reuse of claims-related knowledge. To widen the scope of reuse the knowledge contained within claims and their associated artifacts has to be classified and generalized. To address this problem, a schema and method for classifying claims is introduced.
机译:提出权利要求作为表达与特定工件和使用上下文相关联的HCI知识的手段。声明描述了设计权衡,并记录了与特定设计或工件有关的HCI知识,这是心理设计上的合理性。索赔是在交互式设计和评估的任务工件周期中创建的。可用性评估会针对特定的使用上下文建立一个声明,但是这可能会限制后续与声明相关的知识的重用。为了扩大重用范围,必须对权利要求及其相关工件中包含的知识进行分类和归纳。为了解决这个问题,引入了用于对权利要求进行分类的方案和方法。

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