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首页> 外文期刊>International Journal of Industrial Ergonomics >Comparison of the conventional point-based and a proposed finger probe-based touch screen interaction techniques in a target selection task
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Comparison of the conventional point-based and a proposed finger probe-based touch screen interaction techniques in a target selection task

机译:在目标选择任务中传统的基于点和建议的基于手指探针的触摸屏交互技术的比较

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摘要

Although touch screens are becoming the center stage of interaction between users and systems, operating them with our fingers creates problems of finger occlusion and imprecision. The situation worsens with the trend of device miniaturization and content enrichment. Taking into account the facts that an area is formed when the finger contacts the touch screen, and that this area is subject to change depending on who is using it and how it is used, this study proposed a technique that uses a dynamicsizing finger probe for on-screen object selection and display magnification via visualization scaling to solve the aforementioned problems. This study also compared the proposed technique to the conventional touch technique using objective and subjective measures. The results showed that the proposed technique had shorter movement time with small targets and densely packed distracters and had lower error rate under extreme conditions. The initial arm movement of the proposed technique was also affected less by the fine adjustment in the proximity of the target. Participants preferred the proposed technique over the conventional one in terms of smoothness, accuracy, speed, fatigue, and ease of use. Relevance to industry: The proposed technique and the result of this study can be applied to the interaction design of systems in which selecting a target from a group of densely packed distracters is a commonplace, for example, selecting a point of interest (POI) on a global positioning system (GPS).
机译:尽管触摸屏已成为用户和系统之间交互的中心阶段,但是用手指操作它们会产生手指遮挡和不精确的问题。随着设备小型化和内容丰富化的趋势,这种情况恶化了。考虑到以下事实:当手指接触触摸屏时会形成一个区域,并且该区域可能会根据使用人员和使用方式的不同而发生变化,因此本研究提出了一种使用动态手指探针的技术。屏幕上对象的选择以及通过可视化缩放显示的放大倍数,以解决上述问题。这项研究还比较了采用主观和主观措施的拟议技术与常规触摸技术。结果表明,所提出的技术具有较短的运动时间,小的目标和密集的干扰物,并且在极端条件下具有较低的错误率。所提议技术的初始手臂运动也受到目标附近微调的影响较小。在平滑度,准确性,速度,疲劳度和易用性方面,与传统技术相比,参与者更喜欢该技术。与行业的相关性:所提出的技术和这项研究的结果可以应用于系统的交互设计,在该系统中,从一组密集的分散器中选择目标是很平常的事,例如,在目标上选择一个兴趣点(POI)全球定位系统(GPS)。

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