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首页> 外文期刊>Ergonomics in design: The magazine of human factors applications >DESIGNING CHILDREN'S FURNITURE AND COMPUTERS FOR SCHOOL AND HOME
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DESIGNING CHILDREN'S FURNITURE AND COMPUTERS FOR SCHOOL AND HOME

机译:为学校和家庭设计儿童家具和计算机

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摘要

Designers who make products to fit children face challenges, especially lack of current anthropometric data. BY CONVENTION AND HABIT, WE DESIGN jobs and tasks, machinery and tools, workplaces and furniture to accommodate the fictional "normal person" among healthy 20- to 40-year adults. Yet, of the approximately 285 million people in the United States, about 25% are children and teenagers (U.S. Census Bureau, http://www.census.gov/main/). This percentage translates to more than 71 million youngsters who are "nonnormal" in body sizes and abilities. This is a segment of our population especially dear to us. Also, it is most dependent on the sound judgment of others for its well-being. That informed judgment should certainly extend to the design of products for (or used around) our young people. In this article, I describe some of the design-relevant challenges and possibilities encountered when creating ergonomic workspaces for children and adolescents.
机译:制造适合儿童的产品的设计师面临挑战,尤其是缺乏当前的人体测量数据。通过惯例和习惯,我们设计工作和任务,机械和工具,工作场所和家具,以适应20至40岁健康成年人中虚构的“正常人”。但是,在美国约2.85亿人口中,约有25%是儿童和青少年(美国人口普查局,http://www.census.gov/main/)。这个百分比意味着超过7100万年轻人的体型和能力“不正常”。这是我们特别喜欢的一部分人口。而且,它的福祉很大程度上取决于他人的正确判断。这种明智的判断当然应该扩展到为我们的年轻人(或周围使用)的产品设计。在本文中,我描述了为儿童和青少年创建符合人体工程学的工作区时遇到的一些与设计相关的挑战和可能性。

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