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Self-concept deficits in massively multiplayer online role-playing games addiction

机译:大型多人在线角色扮演游戏成瘾中的自我概念缺陷

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Background: Previous studies on Internet addiction point towards a particular constellation of personality traits and deficits in social competence of players addicted to massively multiplayer online role-playing games (MMORPGs), which are hypothesized to result from impairments in self-concept. The aim of this study was to examine differences in self-concept and degree of avatar identification in World of Warcraft addicted, non-addicted and naive (nonexperienced) participants. Methods: Participants (n = 45) completed interviews and self-report questionnaires on social, emotional and physical aspects of self-concept. Attributes of participants' 'actual self', 'ideal self' and their avatar were assessed using the Giessen test. The extent of avatar identification was examined by assessing differences between 'ideal self' and avatar evaluations. Results: In contrast to nonaddicted and naive participants, addicted players showed a more negative body appraisal and lower self-esteem as well as lower permeability, social response, general mood and social potency on the Giessen test subscales. They further showed significantly lower discrepancies between 'ideal self' and avatar ratings on nearly all Giessen test subscales. Discussion: The results point towards impairments in self-concept and a higher degree in avatar identification in addicted MMORPG players compared to the remaining participants. These results could have important implications for the treatment of addicted MMORPG players.
机译:背景:以前有关网络成瘾的研究指出,沉迷于大型多人在线角色扮演游戏(MMORPG)的玩家的性格特征和社交能力不足的特定星座,这些假设被认为是由于自我概念的损害所致。这项研究的目的是检验在《魔兽世界》上瘾,不上瘾和天真的(没有经验)参与者中自我概念和化身识别程度的差异。方法:参与者(n = 45)完成了关于自我概念的社会,情感和身体方面的访谈和自我报告调查表。使用吉森检验评估参与者的“实际自我”,“理想自我”及其化身的属性。通过评估“理想自我”与虚拟形象评估之间的差异来检查虚拟形象识别的程度。结果:与未上瘾且天真的参与者相反,上瘾的球员在吉森测试子量表上显示出较负面的身体评估和较低的自尊心,以及较低的通透性,社交反应,一般情绪和社交能力。他们进一步显示,在几乎所有吉森测试子量表上,“理想自我”和化身评分之间的差异明显较低。讨论:结果表明,与其余参与者相比,上瘾的MMORPG玩家的自我概念受到损害,并且头像识别的程度更高。这些结果可能对上瘾的MMORPG玩家的治疗具有重要意义。

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