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Anatomy- and physics-based facial animation for craniofacial surgery simulations.

机译:基于解剖和物理的面部动画,用于颅面外科手术模拟。

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摘要

A modelling approach for the realistic simulation of facial expressions of emotion in craniofacial surgery planning is presented. The method is different from conventional, non-physical techniques for character animation in computer graphics. A consistent physiological mechanism for facial expressions was assumed, which was the effect of contracting muscles on soft tissues. For the numerical solution of the linear elastic boundary values, the finite element method on tetrahedral grids was used. The approach was validated on a geometrical model of a human head derived from tomographic data. Using this model, individual facial expressions of emotion were estimated by the superpositioning of precomputed single muscle actions.
机译:提出了一种模拟面部颅面外科手术计划中的情绪表情的逼真的建模方法。该方法不同于用于计算机图形中角色动画的常规非物理技术。假定面部表情具有一致的生理机制,这是肌肉在软组织上收缩的作用。对于线性弹性边界值的数值解,使用四面体网格上的有限元方法。该方法已在根据断层扫描数据得出的人头几何模型上得到验证。使用该模型,可以通过预先计算的单个肌肉动作的叠加来估计情感的各个面部表情。

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