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eMedical Teacher: internal simulation, internal interactivity.

机译:电子医学老师:内部模拟,内部互动。

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In this edition of the column I offer a different perspective to the simulation/dissimulation dyad discussed in the previous edition by looking at simulation as an internal and cognitive phenomenon and the implications that follow from this.Interactivity is generally considered to be desirable in supporting better and .more engaging learning. Despite this there is debate as to what interactivity actually is. For example, interactivity has been variously defined as what a computer allows users to do with it (Mayer, 2005), those exchanges between the user and the machine that determine what the user sees next (Betrancourt, 2005), the -ways in which a machine is controlled by the user (Saffer, 2007) or the user's participation in a dramatic performance (Laurel, 1993). The simulation literature is also invested in defining interactivity:
机译:在本期专栏文章中,我通过将模拟视为一种内部现象和认知现象以及由此产生的影响,为上一版中讨论的模拟/非模拟二元论提供了不同的观点。通常认为交互性对于支持更好的支持性至关重要。和更多有趣的学习。尽管如此,关于交互性到底是什么仍存在争议。例如,交互性已被不同地定义为计算机允许用户使用它进行何种操作(Mayer,2005年),用户与机器之间的交换(确定用户接下来会看到什么)(Betrancourt,2005年),-机器是由用户(Saffer,2007)或用户参与戏剧表演(Laurel,1993)控制的。仿真文献也用于定义交互性:

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