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Modeling decision and game theory based pedestrian velocity vector decisions with interacting individuals

机译:基于决策和博弈论的与交互个人进行行人速度矢量决策建模

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This paper explores the incorporation of decision and game theory in the velocity vector decisions found in human movement. These decisions are made by individuals when maneuvering in an environment occupied by other people or obstacles. The model developed in this paper examines how human movement can be captured as a result of a decision-making process rather than modeling the behavior directly. In this paper, a novel utility function is formed from the biological-based preference of minimizing energy consumption. This energy function is partially fashioned from the energies due to moving, colliding, and waiting. Time and risk preferences are incorporated into the utility function to uniquely capture human desires. Decision and game theories are used to model the decision making process of individuals when alone and when interacting with a range of evacuee types (panicked, distracted and alert). Beliefs are formed and updated concerning both the environment and individuals in the environment, to truly capture the knowledge of individual evacuees. Assumptions that were made during the creation of this novel decision-focused movement model are discussed throughout the paper. This work expands upon previous research performed using the obstacle avoidance technique known as the velocity obstacle method. Common human traits and tendencies are proven to exist in the model through multiple examples. Future modifications of this alternative approach to traditional behavior-focused movement models are discussed. (C) 2016 Elsevier Ltd. All rights reserved.
机译:本文探讨了在人类运动中发现的速度矢量决策中决策和博弈论的结合。这些决定由个人在其他人或障碍物所占据的环境中操纵时做出。本文开发的模型研究了如何通过决策过程来捕获人类运动,而不是直接对行为建模。在本文中,基于生物学的偏好将能量消耗降至最低,从而形成了一种新颖的效用函数。由于移动,碰撞和等待,这种能量功能部分地由能量形成。时间和风险偏好被合并到效用函数中,以唯一地捕捉人类的欲望。决策和博弈论用于对个人的决策过程进行建模,当他们独自一人以及与一系列撤离者(惊慌失措,分散注意力和警觉性)互动时。形成并更新了有关环境和环境中个人的信念,以真正地掌握个人撤离者的知识。整篇文章都讨论了在创建这种新颖的以决策为中心的运动模型的过程中所做的假设。这项工作是对先前使用称为速度障碍方法的障碍避免技术进行的研究的扩展。通过多个示例证明了模型中存在共同的人类特征和倾向。讨论了此替代方法对传统的以行为为中心的运动模型的未来修改。 (C)2016 Elsevier Ltd.保留所有权利。

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