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The Game Culture And The Computer Generation

机译:游戏文化与计算机时代

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Japan's video game industry churns out more than a trillion yen worth of video games annually. With few signs of business recovery in the air, video games seem to be the only industry in Japan unaffected by the current recession. For the past dozen years or so, video game machines have spread at a tremendous rate, with aggregate domestic shipments of principal game devices (PlayStation, Sega Saturn, Nintendo 64) reaching about 30 million units as of March this year. Since there are about 44 million households in Japan, this means that there is one video game device for every 1.5 households — not to mention an average 26.5 games for each household. No wonder video games are the hottest industry in Japan today.
机译:日本的视频游戏产业每年创造的价值超过一万亿日元的视频游戏。几乎没有业务复苏的迹象,视频游戏似乎是日本唯一不受当前经济衰退影响的行业。在过去的十二年左右的时间里,视频游戏机以惊人的速度传播,截至今年3月,国内主要游戏设备(PlayStation,Sega Saturn,Nintendo 64)的总出货量达到了约3000万台。由于日本有大约4,400万家庭,这意味着每1.5户家庭只有一个视频游戏设备-更不用说平均每个家庭26.5场游戏了。难怪视频游戏是当今日本最热门的行业。

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