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Designing game-based myoelectric prosthesis training

机译:设计基于游戏的肌电假体训练

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摘要

A myoelectric prosthesis (myo) is a dexterous artificial limb controlled by muscle contractions. Learning to use a myo can be challenging, so extensive training is often required to use a myo prosthesis effectively. Signal visualizations and simple muscle-controlled games are currently used to help patients train their muscles, but are boring and frustrating. Furthermore, current training systems require expensive medical equipment and clinician oversight, restricting training to infrequent clinical visits. To address these limitations, we developed a new game that promotes fun and success, and shows the viability of a low-cost myoelectric input device. We adapted a user-centered design (UCD) process to receive feedback from patients, clinicians, and family members as we iteratively addressed challenges to improve our game. Through this work, we introduce a free and open myo training game, provide new information about the design of myo training games, and reflect on an adapted UCD process for the practical iterative development of therapeutic games.
机译:肌电假体(myo)是由肌肉收缩控制的灵巧人工肢体。学习使用肌腱可能具有挑战性,因此通常需要进行广泛的培训才能有效使用肌腱假体。信号可视化和简单的肌肉控制游戏目前用于帮助患者训练肌肉,但无聊又令人沮丧。此外,当前的培训系统需要昂贵的医疗设备和临床医生的监督,从而将培训限于不频繁的临床就诊。为了解决这些局限性,我们开发了一款新游戏,可促进乐趣和成功,并展示了低成本肌电输入设备的可行性。当我们反复解决改进游戏的挑战时,我们采用了以用户为中心的设计(UCD)流程,以接收患者,临床医生和家庭成员的反馈。通过这项工作,我们介绍了免费和开放的myo训练游戏,提供了有关myo训练游戏设计的新信息,并反思了适用于UCD流程的迭代式开发治疗游戏。

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