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Computer games: A double-edged sword?

机译:电脑游戏:一把双刃剑?

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摘要

Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed. © 2008 Mary Ann Liebert, Inc.
机译:过度玩计算机游戏(ECGP)已经成为一个严重的社会问题。但是,从实验实验室研究中获得的关于ECGP对玩家认知特征的负面影响的数据有限。在本研究中,我们比较了多对象跟踪(MOT)任务的三组参与者(当前的ECGP参与者,先前的ECGP参与者和控制参与者)。以前的ECGP参与者的表现明显好于对照参与者,这表明计算机游戏对视觉空间能力的促进作用。而且,当前的ECGP参与者的表现明显比以前的ECGP参与者差。这个更重要的发现表明ECGP可能与认知缺陷有关。讨论了这项研究的含义。分级为4 +©2008 Mary Ann Liebert,Inc.

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