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USER EXPERIENCE MODELING FOR GAMING APPLICATIONS
USER EXPERIENCE MODELING FOR GAMING APPLICATIONS
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机译:游戏应用的用户体验建模
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摘要
In various embodiments, a method is presented that includes: generating, via a system including a processor, behavioral experience analysis (BEA) tools based on a preference learning model; receiving, via the system, game telemetry data from a gaming application; generating, via the system, a predicted user motivation by applying the BEA tools to the game telemetry data; and facilitating adaptation of the gaming application based on the predicted user motivation.
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