首页> 外国专利> INTELLECTUAL LINGUISTIC GAME, DEVELOPING THOUGHT AND SPEECH, AND METHOD OF ITS CARRYING OUT

INTELLECTUAL LINGUISTIC GAME, DEVELOPING THOUGHT AND SPEECH, AND METHOD OF ITS CARRYING OUT

机译:智力语言游戏,发展思维和语言及其实施方法

摘要

FIELD: games.;SUBSTANCE: invention relates to intellectual recreation and entertainment, more specifically to intellectual role games developing speech thinking and speech, ability for speaking and discussion. Intellectual linguistic game, developing thinking and speech, abilities for public appearances and discussions, contains a game field, divided into game positions; a set of game cards with tasks for players; game chips to indicate positions of players on the playing field; a timer; a random number generator in the form of a game cube with face marking, wherein the playing field has the shape of a flat geometric figure; game positions form a game path; each playing position of the playing field has the shape of a flat geometrical figure with a picture in it, which represents a gambling speech situation; character described by character and psychotype of face, from which player should act; direct action indicator of players, indicating transition to another position or passage of stroke; direction indicator of transition from one position to another, and set of game cards with tasks for players consists of cards of speech acts, setting parameters and character of statements of players; alliances that determine propositional logic.;EFFECT: saturating the game with cards which induce players to develop speech thinking and speech in a wide variety of situations prescribed by different positions of speech situations and positions of characters, and implementation of the game by a method which provides maximum development of speech thinking and speech in speech, ability to oratory and discussions.;13 cl, 9 dwg
机译:技术领域:游戏。;物质:发明涉及智力娱乐和娱乐,更具体地,涉及发展语言思维和语音,讲话和讨论能力的智力角色游戏。智力语言游戏,发展思维和语言能力,公开露面和讨论的能力,包含游戏领域,分为游戏位置;一组带有玩家任务的游戏卡;指示玩家在运动场上位置的游戏筹码;计时器带有面部标记的游戏立方体形式的随机数发生器,其中运动场具有平坦的几何图形形状;游戏位置形成游戏路径;比赛场地的每个比赛位置都有一个平坦的几何图形,上面有一张图片,代表赌博的讲话情况。用角色的面孔和心理型式描述的角色,玩家应从中采取行动;玩家的直接动作指示器,指示转换到另一个位置或中风通过;从一个位置过渡到另一个位置的方向指示符,以及带有玩家任务的游戏卡组,包括语音行为卡,设置参数和玩家陈述的特征;决定命题逻辑的联盟;效果:用纸牌使游戏饱和,促使玩家在各种情况下发展语音思维和语音,这些情况是由不同的语音状况和角色位置规定的,并通过一种方法实现游戏提供最大的语音思维能力和口头表达能力,口头表达能力和讨论能力。; 13 cl,9 dwg

著录项

  • 公开/公告号RU2697774C1

    专利类型

  • 公开/公告日2019-08-19

    原文格式PDF

  • 申请/专利权人 MAKSISHKO ROMAN YUREVICH;

    申请/专利号RU20180144215

  • 发明设计人 MAKSISHKO ROMAN YUREVICH (RU);

    申请日2018-12-13

  • 分类号A63F1/02;

  • 国家 RU

  • 入库时间 2022-08-21 11:46:03

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