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Memory management system and method for GPU-based volume rendering
Memory management system and method for GPU-based volume rendering
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机译:用于基于GPU的体绘制的存储器管理系统和方法
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摘要
A memory manager interfaces between a rendering application and the driver controlling one or more memories. A multi-level brick cache system caches bricks in a memory hierarchy to accelerate the rendering. One example memory hierarchy may include system memory, AGP memory, and graphics memory. The memory manager allows control of brick overwriting based on current or past rendering. Since different memories are typically available, one or more memory managers may control storage of bricks into different memories to optimize rendering. Management of different memory levels, overwriting based on current or previous rendering, and an interfacing memory manager may each be used alone or in any possible combination.
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