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Camouflage U.S. Marine Corps combat utility uniform: pattern, fabric, and design

机译:伪装的美国海军陆战队作战服制服:图案,织物和设计

摘要

A camouflage system to be used for both military uniforms and equipment. The system includes specialized means of printing the camouflage system unto fabric. The system can also be used for civilian applications, particularly with sportsman hunters. The system provides camouflage in both the human visible light range and the infrared. The system depends on the use of a macro-pattern resulting from a repeat of a micro-pattern. When applied to fabric, a polyamide-cotton fiber blend has a macro pattern resulting from a repeat of a micro pattern printed on at least one surface. The coloring system used comprises at least four colorings from dyes that in combination produce a percent reflectance value comparable to the negative space of the surroundings near the camouflaged subject. The system functions by a macro pattern being disruptive of the shape of the subject and a micro pattern comprising sharp edge units of a size capable of blending the subject into the background. The relative lightness values and percentages of total pattern are sufficient to produce a percent reflectance of acceptable colors, wet or dry in terms of lightness values compared to current military four-color camouflage. On fabric, the results are achieved by printing A macro pattern that disrupts the sensed shape and a micro pattern with a repeat size that produces the macro pattern. The reflectance of the material is comparable to the negative space surrounding a subject so the subject does not appear too dark or too light (out of place). The variation in the lightness between wet and dry is not greater than 17-28%, achieved during the printing process.
机译:一种迷彩系统,可用于军装和装备。该系统包括将伪装系统印到织物上的专用方法。该系统还可以用于民用应用,尤其是对于运动员猎人。该系统可在人类可见光范围和红外范围内提供伪装。该系统取决于重复使用微图案而产生的宏图案。当应用于织物时,聚酰胺-棉纤维共混物具有宏观图案,该宏观图案是由印刷在至少一个表面上的微观图案的重复产生的。所使用的着色系统包括来自染料的至少四种着色,这些染料组合产生的百分比反射率值可与被伪装物体附近的环境的负空间相当。该系统通过破坏对象形状的宏观图案和包括能够将对象融合到背景中的尺寸的尖锐边缘单元的微图案来起作用。与目前的军用四色迷彩相比,相对亮度值和总图案百分比足以产生可接受的颜色反射率(湿或干),无论是湿还是干。在织物上,通过打印破坏感知形状的宏图案和具有重复尺寸的宏图案(产生宏图案)来获得结果。材料的反射率与对象周围的负空间相当,因此对象不会显得太暗或太亮(位置不正确)。在印刷过程中,干湿之间的亮度变化不大于17-28%。

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