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And its method interface interfacing of polygon-based rendering system between the parametric modeling unit

机译:参数建模单元之间基于多边形的渲染系统及其方法接口的接口

摘要

Interfaces of the three-dimensional graphics system using parametric modeling unit for modeling the high-order objects on a surface, and a rendering system of the polygon base to render the modeled object to the polygon for display. To form an input device for receiving data representing a higher-order surface patches of a single leaf patch data representative of the patch in the subdivision of the first level by processing the data, and the interface, said data at least subdivision unit for forming a sub-leaf patch data representative of the patch subdivision of the second level to further processing (18), the first representing the vertices describing tessellation polygon the leaf patch is obtained from the leaf patch data values ​​of multiple transducers and for determining from the sub-leaf patch data to a second value representing the vertices describing tessellation polygon the subpatch and (20)) and the first It includes a coupler for forming a leaf polygon data defining the vertices of the polygon subdivision level of the first by combining the values ​​of the second plurality of, and an output device for outputting the leaf polygon data .
机译:三维图形系统的界面使用参数化建模单元对表面上的高阶对象进行建模,并使用多边形基础的渲染系统将建模对象渲染到多边形以进行显示。为了形成用于通过处理数据和接口来接收表示第一级细分中的补丁的,表示单个叶补丁数据的高阶表面补丁的数据的输入设备和接口,所述数据至少细分单元用于形成数据。子叶补丁数据代表第二级补丁细分以进一步处理(18),第一个代表描述细分多边形的顶点,该叶补丁是从多个换能器的叶补丁数据值中获取并用于确定子叶补丁数据为第二个值,该第二个值表示描述细分曲面多边形的顶点(子补丁和(20)),第一个值包括一个耦合器,用于通过组合这些值来形成一个叶多边形数据,以定义第一个多边形细分级别的顶点第二多个中的一个,以及用于输出叶多边形数据的输出设备。

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