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And its method interface interfacing of polygon-based rendering system between the parametric modeling unit

机译:参数建模单元之间基于多边形的渲染系统及其方法接口接口

摘要

An interface for use in a 3-D graphics system containing a parametric modelling unit for modelling objects as high order surfaces, and a polygon based rendering system for rendering polygon modelled objects for display. The interface comprises an input for receiving data and a subdivision unit coupled to the input for processing the data. The interface includes a converter coupled to the subdivision unit for determining from leaf patch data a first plurality of values representing vertices of tessellating polygons describing the leaf patch, and for determining from sub-leaf patch data a second plurality of values representing the vertices of tessellating polygons describing the sub-leaf patch. The interface also has a combiner, coupled to the converter, for combining the values to form leaf polygon data defining the polygon vertices at a first subdivision level, and an output coupled to the combiner for outputting the leaf polygon data.
机译:一种用于3D图形系统的界面,其中包含用于将对象建模为高阶曲面的参数化建模单元,以及用于渲染要显示的多边形建模对象的基于多边形的渲染系统。该接口包括用于接收数据的输入和耦合到该输入以处理数据的细分单元。该接口包括耦合到细分单元的转换器,该转换器用于从叶补丁数据确定代表该叶子补丁的细分多边形的顶点的第一多个值,并且从子叶补丁数据确定代表细分的顶点的第二多个值。描述子叶补丁的多边形。该接口还具有组合器,其耦合到转换器,用于组合值以形成在第一细分级别处定义多边形顶点的叶多边形数据,以及耦合到组合器的输出,用于输出叶多边形数据。

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