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Video game including character capability setting

机译:包含角色功能设置的视频游戏

摘要

A setting map is displayed in which two kinds of map points relating to character capability setting, map points for restricting marker position movement, and map points that are irrelevant to the character capability setting are arranged. A marker movement destination is accepted in a movable range corresponding to first points that have been acquired during progress of a game and the first points are decreased in accordance with the accepted marker movement destination. The movement destination map point and map points adjacent to it are employed during processing subject map points. A category of each processing subject map point is recognized, and it is judged whether second points corresponding to the recognized category is greater than or equal to a prescribed value. A capability corresponding to a desired map point is set in accordance with a judgment result in response to a decision manipulation of the player and the second points are decreased by a prescribed value.
机译:显示设置图,其中布置了与字符能力设置有关的两种映射点,用于限制标记位置移动的映射点和与字符能力设置无关的映射点。在与游戏进行中已获取的第一点相对应的可移动范围内接受标记移动目的地,并且根据所接受的标记移动目的地减少第一点。在处理对象地图点期间,采用移动目的地地图点和与其相邻的地图点。识别每个处理对象映射点的类别,并且判断与所识别的类别相对应的第二点是否大于或等于规定值。响应于玩家的决定操纵,根据判断结果来设置与期望的地图点相对应的能力,并且将第二点减少规定值。

著录项

  • 公开/公告号US6676519B2

    专利类型

  • 公开/公告日2004-01-13

    原文格式PDF

  • 申请/专利权人 KABUSHIKI KAISHA SQUARE ENIX;

    申请/专利号US20010964817

  • 发明设计人 TAKATSUGU NAKAZAWA;

    申请日2001-09-28

  • 分类号A63F130/00;A63F92/40;G06F170/00;G06F190/00;

  • 国家 US

  • 入库时间 2022-08-21 23:15:11

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