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A system for making educational material using puzzlemaker solutions and completing learning community in school

机译:使用益智游戏解决方案制作教材并在学校完成学习社区的系统

摘要

PURPOSE: A discussion studying system and a school grounds community system and using a puzzle game including a puzzle setting program is provided to embody a studying system for promoting a studying effect by making contents for studying of a student as a puzzle game on the Internet and making the other students solve the puzzle. CONSTITUTION: In system for a study using a puzzle game through a network, a school managing server(12) receives a puzzle question prepared as a puzzle setting program and a learning contents from each school. A puzzle contents database(22) stored the puzzle contents by the school managing server(12). A program database(24) stores the puzzle setting program, a puzzle game program, a chatting program, a homework confirming program, and lottery program information. A puzzle managing server(14) provides a puzzle game and a chatting service to a network user using the contents database(22) and the program database(24), confirms the homework puzzle out of users who completed the puzzle game, and draws a commodity prizewinner.
机译:目的:提供一种讨论学习系统和校园社区系统,并使用包括拼图设置程序的拼图游戏来体现学习系统,该系统通过将用于学生学习的内容制作为互联网上的拼图游戏来提高学习效果。让其他学生解决难题。构成:在通过网络使用益智游戏的学习系统中,学校管理服务器(12)从每个学校接收作为益智设置程序准备的益智问题和学习内容。拼图内容数据库(22)由学校管理服务器(12)存储拼图内容。程序数据库(24)存储拼图设置程序,拼图游戏程序,聊天程序,作业确认程序和抽奖程序信息。拼图管理服务器(14)使用内容数据库(22)和程序数据库(24)向网络用户提供拼图游戏和聊天服务,从完成拼图游戏的用户中确认作业拼图,并绘制拼图。商品获奖者。

著录项

  • 公开/公告号KR20010088646A

    专利类型

  • 公开/公告日2001-09-28

    原文格式PDF

  • 申请/专利权人 PUZZLELANG CO. LTD.;

    申请/专利号KR20010049423

  • 发明设计人 KIM EUN YEONG;

    申请日2001-08-16

  • 分类号G06F17/60I0;

  • 国家 KR

  • 入库时间 2022-08-22 01:12:47

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